

However, while trying to get smelting working at higher speeds, I purchased another plugin, Oxidation’s Smelting Controller. It was the ability to cook meat in furnaces.
#Rust autopurge mod trial#
With a lot of trial and error today I finally worked out it was one setting that caused the food cooking problem. After the wipe I discovered it now wouldn’t play nicely with camp fires after the protocol change, so I removed it and of course smelting went to shit. So, pre wipe I was using PowerSmelt for smelting things and it’s worked fine to speed up smelting times since I bought it. Posted by PPlank in General, Rust Servers, Server Updatesįollowing the changes to the way furnaces work (and other things it seems) by FacePunch, I’ve gradually discovered LOTS of problems with plugins interacting with each other to cause strangeness and I’m still not totally convinced I’ve found all of them. The new style furnace interface is no longer available and we’re on the old one again but upgraded. That’s fantastically useful.įinally, you can also put (hide) loot in your furnaces, treating it like a regular box. While the furnace is running, you can at any time walk up to it and click “Run Splitter” again and it will remove all the smelted output and charcoal into your inventory. Turn the furnace on and all of the ore starts to smelt at the same time like it used to do. This means it’s a good idea to only smelt sulfur in its own furnace, and not mix it with HQM and metal ore. For example, sulfur is smelted slower than HQM ore and metal ore, so more wood is placed into the furnace if you have sulfur in it. Wood calculation has never really worked before, but with the new plugins (3 of them) it seems to do it correctly based on the resource placed in the furnace. The resource automatically gets split into the correct amounts and the correct amount of wood is calculated. Put resource into your furnace and click “Run Splitter.” In addition, automatic furnace splitting is now back, yay! The new style furnace-for-newbies-interface is gone, and we’re all back on the much more sensible old style furnace, pre-1st September.
(It shouldn’t affect anyone but testers.) I have yet to confirm this to see if it will survive a server reboot.

That means the higher your vip rank, the bigger your furnaces, camp fires, barbecues etc.įrom testing it looks like once a furnace is placed, it keeps its capacity even if the plugin config is set to be smaller, but will happily increase if you’re a higher VIP rank.
#Rust autopurge mod free#
rant-overįurnaces look and work good again on GameKeeper servers.īetter than that, at some point I’ll be adding upgraded capacities to everything that can burn or smelt stuff from free vip all the way up to vip+++ in increments. Creating a new interface for something like furnaces for newbies just pisses off the existing very loyal player base. Just because you have an idea doesn’t always mean it’s a good one. rant FFS FacePunch! What a waste of time and effort for everybody concerned. This is effective immediately, following on from the bloody annoyance of the new furnace design and usage… All furnaces now have the same look and feel to them as they did prior to the 1st September update.
